Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/9726
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dc.contributor.authorDahlan Bin Abdul Ghani-
dc.contributor.author(UniKL MIIT)-
dc.date.accessioned2015-03-30T03:58:37Z-
dc.date.available2015-03-30T03:58:37Z-
dc.date.issued2015-03-30-
dc.identifier.urihttp://localhost/xmlui/handle/123456789/9726-
dc.description.abstractWayang Kulit or shadow puppets can be defined as the most ancient form of traditional theatre to exist. Today, 3-dimensional computer animation (3D) or computer-generated imagery (CGI) has presented the world of entertainment with new animation possibilities. The late Hamzah Awang Amat, more famously known as Pak Hamzah, was one of the most renowned Tok Dalang (Master Puppeteer) of Wayang Kulit Siam or Kelantan in Malaysia. Meanwhile, John Lasseter is an internationally recognized animator with Pixar Animation Studios and Disney Studios who has directed shorts and feature length animated films. As the longevity of shadow play is now being threatened, steps need to be taken to preserve this heritage from dying through modern technology, particularly 3D computer animation. For this purpose, this research will focus on the visual aesthetics of both Pak Hamzah and Lasseter’s skills, creativity and contributions in the areas of technology-oriented character design, storyline, music and techniques. It is hoped that this research will yield an insight into the significance of both artists’ contributions to the world of entertainment.en_US
dc.subjectWayang Kulit Kelantanen_US
dc.subjectshadow puppetsen_US
dc.subject3-dimensional (3Den_US
dc.subjectmaster puppeteeren_US
dc.subjectanimationen_US
dc.subjectartsen_US
dc.subjecttechnologyen_US
dc.titleHamzah Awang Amat (Master Puppeteer) & John Lasseter: Between Real and Unreal Worldsen_US
dc.conference.nameINTERNATIONAL CONFERENCE ON CREATIVE MEDIA, DESIGN & TECHNOLOGY (REKA)en_US
dc.conference.year2014en_US
Appears in Collections:Conference Paper



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