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The Convergence of Interactive Comics Using Wayang Kulit Characters

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dc.contributor.author Dahlan Abdul Ghani
dc.date.accessioned 2012-01-27T03:00:57Z
dc.date.available 2012-01-27T03:00:57Z
dc.date.issued 2012-01-27
dc.identifier.uri http://ir.unikl.edu.my/jspui/handle/123456789/757
dc.description Conference Location :USM,Penang en_US
dc.description.abstract Will Eisner published Graphic Storytelling, in which he defined comics as "the printed arrangement of art and balloons in sequence, particularly in comic books." Eisner's earlier, more influential definition from Comics and Sequential Art (1985) described the technique and structure of comics as sequential art, "the arrangement of pictures or images and words to narrate a story or dramatize an idea.” Wayang is a generic term denoting traditional theatre & performing arts in Malaysia. This traditional shadow play theatre has slowly being forgotten by today young generation. Today’s young generation are more attracted with gadgets and high-tech application including indulging with entertainment from music, films, and many more. This research will mainly focus the development of a prototype model for interactive comic base on wayang kulit features. This research will hope to have an impact towards the appreciation and interest among the young generation with shadow play puppets en_US
dc.subject Graphic Storytelling en_US
dc.subject Sequential Art en_US
dc.subject Traditional Theatre en_US
dc.subject Wayang Kulit en_US
dc.subject Performing Arts en_US
dc.subject Interactive Comic en_US
dc.title The Convergence of Interactive Comics Using Wayang Kulit Characters en_US
dc.conference.name PACIA (Performing Creative Arts) International Conference en_US
dc.conference.year 2011 en_US


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