Abstract:
The success of today's social institutions depends on modern education and cutting-edge technology to address community demands for the survival of society and technological innovation. It must be thorough, long-term, and great in addition to adapting modernism to deal with the technical challenges of an unpredictably globalized world. In education, the most fundamental component of learning, especially for Science, Technology, Engineering, and Math (STEM) subjects, is the environment's supplies and requirements. Therefore, this research is conducted to determine the issues and challenges in general, that faced by educator, students and management in teaching and learning, either directly or indirectly. From this point, the potential of the model, respondents’ acceptance (model) and the sustainability of the model use will be interpreted. This outcome will be used in our next research in order to design and develop a prototype model of augmented reality (AR) model-based education for STEM, named as Kidcadtech-Creativa. The model will design using Arduino programming and develop to be compliant to Ministry of Education (MoE) curricular standards found in school textbooks through Android-based applications. In supporting our industrial revolution 4.0 (IR4.0) evolution, this matter has to take a crucial and noteworthy point, especially for education improvement. With AR injection, the teaching and learning activities and operation will be more interesting, comprehensive and give maximum impact to their practioners.